From what Jim described the Trico commands to be, I really don't get the sense that he understood that you can use R1 + the face buttons to issue more specific commands. Plus, you don't even have to place the barrels that perfectly either as you can just let Trico snatch it from your hands I've found. I've already gotten Trico to catch barrels out of the air more times in just a few hours than Jim reported doing in an entire playthrough. It won't be until playing the game again and knowing exactly what you need to do for everything and seeing how fast Trico responds that I'll get a really good sense of the AI. So far I've found Trico's AI to be better than reported (mainly by Jim Sterling's video) as I've gotten Trico to do what I needed fairly quickly in comparison. There's this one section where you have to get past a gate and I'm wasting time trying to figure out how to open it when the boy can just make it through the bars. If you are stuck somewhere, usually the best way to solve the puzzle is just to put yourself in the character's shoes (as if you're really there) and just do what you would if it wasn't a game. There's something about Team ICO's puzzles that I just love as well, they are somehow not very game-y at all. Trico feels like you have basically a "colossus" friend as the game conveys the size and impact of weight so well whether you are on Trico or just observing from afar. That first time you and Trico get out of the cave in the beginning really felt like the 1st time seeing that brachiosaurus in Jurassic Park seeing Trico out in the open and moving around was magical. I've played about 4 to 5 hours now, but it's been an absolute joy. That's a bit lost from The Last Guardian, unfortunately. Ico and Shadow of the Colossus tossed you into a vague world with few answers, and the mystery added to the atmosphere. The game seems to have quite a lot of narration, which I feel negates the usual Team Ico charm a bit. companion, and it's been a very long time since we had one again in gaming. Ultimately he feels like a truly interactable A.I. You get a 'call' button from the start, but once you get commands all you need to do is press the call button and then press 'jump', 'grab', 'push', or move the analog stick in any direction for Trico to perform the corresponding action. After a certain point he'll start to listen to commands you can give, and they work very intuitively. companions in general this game will probably piss you off. Not everyone is going to take too kindly to his slow response though, and if you have an aversion to A.I. He's an animal, and rarely do the seams show that he's anything but. is not the best, but then he's not supposed to be a robot. So you'll rarely find yourself falling to your death unless you purposefully jump off a cliff. The camera is drunk most of the time, but this is slightly absolved by your character always auto-grabbing anything he finds himself tumbling off of. (I'm playing it on a regular PS4 on the Pro the framerate is apparently locked at 30.) This only happens when you're outside and there's a lot of foliage around, but it's very noticeable nonetheless. It's not all rosey though, since the camera is not your friend AT ALL, and the framerate can on occasion shit itself. This becomes especially wonderous if you happen to riding on his back. Trico can follow you almost anywhere, and it's a trip watching him take mighty leaps from pillar to pillar, or jump up into a cavern opening up high. The gameplay is pretty basic platforming/puzzle solving, but it's the addition of Trico that turns it into so much more. The only critique I can give toward his motion is that sometimes his neck looks like it's slightly snapping in on itself when his head is tracking you or something else in the environment. His feathers/fur even stands up on end when he gets aggressive, it's brilliant. He's animated with such graceful weight (if that makes any sense) I'd almost believe Team Ico actually found a 2-ton cat somewhere and mo-capped it. It was pretty obvious from the outset that he'd be the star of this production, but watching him move around on my screen was breathtaking. It's basically just Ico with enlarged environments and a cat the size of a schoolbus (catbus) in place of Yorda.Īnd speaking of which, Trico is the most amazing thing I've seen in a game in years. Well, The Last Guardian is out, and guess what, it's pretty great.
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