You'll have a couple of seconds before a dragon will start flying down on either the left or right side and even less time to move to the safety of being behind its mouth before it does a breath attack that's really just a green Chaos Vellum breath. Take note of the messages that appear in the centre of the screen. Do not attempt to iframe this as a bomb holder if you're near few people as it'll still pass the bomb damage onto them (Ethereal Form is fine to use though). They do 199% HP damage so you'll need 3 or more people to safely take the hit depending on who's holding the bomb when it goes off. A nightmarish mushroom that also takes fixed damage will occasionally be summoned and walk around slowly dealing 50% touch damage.īombs (like the ones in Ursus) will randomly appear above character's heads from time to time, Group up in order to tank/nullify the damage. If your FJ is large enough, you can jump over them. They're a nightmare for positioning as you can't tele past them without dying and the bane of all classes that only hit one target with their bossing skill if they're between them and Lucid. Golems take a fixed amount of damage of 500k max per line so classes with more lines on their skills than others are better at clearing them out. They do about 80% damage on impact and will kill you if you're still under them after that initial hit.įor classes with low stance, Mihile link is a must for Lucid as one golem being dropped near you will often knock you back into another one leading to your death. Golems will be summoned in the air, drop down on unsuspecting people, and stand there looking menacing. The other attack she'll do is she'll summon several lines of flowers that you'll see for a second or two and will deal 25% damage if you're in their hitbox when they disappear (also very easy to dodge). They do about 35% damage so most of the time you can tank 1-2 and pot through more if need be but they're easy enough to dodge. She'll summon several sickles around her that will then move outward from whatever direction they're pointing towards. That's why she sits in one spot and only does 2 attacks. P1 Lucid is lazy and would rather let her minions do most of the work. There are also butterflies flying around shooting at you throughout this phase that deal minimal (10%) damage. The party is allowed one cleanse during each HP bar. There are 2 altars in the map on the left and right sides where you can hold down the npc interact key on to cleanse the background of butterflies and prevent this from occurring. During this phase, butterflies will accrue in the background until a certain threshold has been reached which will then trigger an onslaught of butterflies that will hunt you down and kill you. You'll find yourself in a long horizontal map with Lucid stationary in the centre. You'll have a lifecount of 10 and a time limit of 30 minutes to get through her. You'll need 450 AF for the 1.1x damage multiplier and 540 AF for 1.5x. ![]() Normal Lucid is a boss with approximately 24T HP split into 2 phases of 10 life bars of 1.2T each with your standard end-game boss PDR of 300% and an Arcane Force requirement of 360 in order to deal full damage. A Phase 1 clear time of 10-12 minutes is likely the minimum amount your party will have to be able to do in order to clear Phase 2 in time. I will note that 540 AF should not be a hard requirement because parties were clearing NLucid in Reboot before that amount of Arcane Force was possible but you would likely need a lot more range to make up for the loss in AF to be a contributing member of a party. I will not be going over stat/range requirements or party compositions as this will differ depending on a variety of factors. This guide is meant for players who have gotten to the point of being able to join a party for Normal Lucid, have few or no prior runs, and would like to know what it is they have to do in this boss fight.
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